Iiosia © veriax 2010-2015
Until several thousand years ago, humans were recorded by the dwarves to be a savage race. They lived in isolated tribes which harnessed very simple hierarchies, and utilised stone and wooden tools for mundane tasks. They would have fights to determine their leadership, with the strongest taking the reigns of ruler. Their grasp in technology, magic, and writing were minimal, and the humans lived as hunter/gathers and were thought of little better than animals by the atia, dwarves and tar'tchii during the Era of Wonder. Indeed the atia saw them merely as tools to use, and harnessed human vessels to create mindless Husks to perform menial tasks for them.
Humans typically stand between five and six feet tall, with males tending to be taller and heavier than females, though their physical characterises can vary wildly from individual to individual. This diversity appears to be the humans’ main strength, for it applies not only to their appearance but also their abilities and grasp of certain skills. Where one human might be more adept at using a bow, another might be highly intelligent, or have an affinity with metal working, or sword play, or any other number of traits. Thus, a group of humans collectively can accomplish a great number of tasks together.
Thus, humans are almost always found in groups and have either simple or complex hierarchical groups depending on the makeup of the individuals within it and the size of the group. The larger the group, the more leaders are within it, and thus each leader will have a roll directing another group in tasks that they themselves are good at. Human civilisations have formed both republics and democracies, and can function as either. The human race's ability to change and adapt to differing situations, climate and relief is its biggest strength, and has lead to humans populating much of the world of Iiosia.
However, humans have been shown to be very susceptible to Dark Arc magics and, when exposed to such energies for extended periods, such energies can alter humans both physically and psychologically. Two prime examples of this lie in the races of the gilth and the ghreal. Both of these races, twisted by Dark Arc magic after humans settled in areas with high concentrations of such energies, are both thought to have come from human origins.
Even so, humans have proved to be remarkably resilient and adaptive, so much so that they have developed their own sub-cultures in their current three main countries of Oun, Magador, and Rune.
It was only after the events of the Sundering which led to the rise of the human race, and the kingdoms they began to create.
Oun was the first of the human counties to develop, and ironically it was largely thanks to the atia that this came to be. Whether it was to atone for the sins caused against the humans by turning them into husks, or as a peace offering to the tribes there, no one can be sure, for no concise records of the years after The Sundering exist. Whatever the reason, the atia which fled north into Oun taught the humans there the basics of a more civilised way of life.
Humans are thought of as the most adaptable and quick to learn species on Iiosia, and at no other time was this better displayed than during these times. Humans heeded the teachings of the atia, and created towns of stone, learned writing and arithmetic, built farms, and elected leaders (albeit through skill-at-arms – a trait of barbarism the atia could not eradicate from human nature).
Oun was the first country to be created under the rule of humans. A country that took to heart the teachings of atia, yet remained in the grip of the old-age customs of skill-at-arms.
The humans of Oun are generally fair-skinned and fair-haired, tall, and strong. They are a handsome race, proud and sometimes arrogant. Skill at arms is valued more in Oun than money, a glib tongue, or noble heritage, and thus fighting and swordplay is a deep part in Ounish culture. That is not to say that brawling and fighting is commonplace, for the country is one of the most disciplined on Iiosia (and one of the least forgiving when it comes to dealing with criminals), and honourable duels are preferred over gladiatorial fights to the death in the case of arguments. The Ounish people do not use fighting as a source of entertainment or sport, for they see this as a mockery of the art. Humans of Oun value honour above all else, and place pride and duty to Oun above all others; even family. That said, Ounish people have a strong sense of honour and loyalty which is regarded the world over as as strong as steel.
Oun is regarded as the first of the human realms to come into existence. Largely because of this, Ounish people regard themselves in a higher light than foreigners. Indeed, Oun’s borders are particularly well defended with a mistrust for outsiders seeded deep into the psyche of all of Oun's citizens as they grow up. The only exception to this are the atia, who are regarded with some reverence. This is an unusual thing, to hold magic users with such high respect when Oun prides itself largely on its skill at arms and ability to fight in martial combat. The people of Oun are all highly trained in either sword, spear or bow, and a compulsory conscription into the army for all males is just another part of Ounish culture.
The Ounish army is small, but well trained and well drilled. Every man must enroll into the army for at least two periods of three years each between the years of 14 and 30.
Women who join the army become one of the Swordmaidens, who are trained in Zaradorn, and are one of the most deadly regiments at Oun’s disposal.
Rune came next; an empire forged in the fires of two invasions. There, the people joined together to fight off common foes, and were united under a king and queen who led them to victory.
Rune is largely regarded as the homeland of humans, though those from Oun would dispute this, as they formed their own civilization from the ruins of what lay before. Many of the people of Rune live a peaceful life, and make their way as farmers, merchants, and craftsmen. Rune is home to a large centre of learning, and within its borders can be found people who have mastered all manner of skills, from fishing and sailing to farming, music, art and even magic. Rune has come to dominate trade and commerce, and even the Runish calendar is now widely used throughout the world of Iiosia.
As Rune covers such a large geographical area, it is impossible to pinpoint specific traits for someone hailing from Rune. Only in certain areas of it can these be seen – people from Eishion tend to be taller, those from Braithor have set jawlines and darker hair. These are generalisations only, for Rune is a place where people mingle freely, and individuality is easy to find with interbreeding within it's regions.
Orondor formed shorly after; a kingdom of people who feld the ivasion of Rune rather than fight it. On these merits, that kingdom was perhaps doomed the moment of its foundation.
The people of Orondor and Rune shared the same decendants, and are by and large difficult to tell apart from each other. It is said that you can only truly tell if a man is deom Orondor by looking deep into his eyes, for you will see a broken souls there.
As Orondor was plunged into a realm of chaos and dread, so to have many Orondorians. Those who dwell there still live harsh lives, and are as tough and grim as what remains of their homelands.
Magador came last, the offspring of Oun, birthed from a sibling rivalry within Oun and a love for a native woman.
The humans of Magador have olive skin, and dark hair and eyes. Magadorians tend to be shorter and stockier than humans from either Oun or Rune, though are often fleet of foot, quick of tongue and sharp of eye. They are widely regarded as an extremely tough and hard working people. Magador is a harsh and dangerous realm, and so the humans that live there have learned to be thus also. They have reputations for being as dangerous in a fight as they are untrustworthy, though the latter is often unfair.